Re: Playtron Lynx & Dorbeman - let's CAD again :)
Posted: Fri Aug 16, 2024 3:18 pm
The work continues...
The front end is super easy...

Next will be the arms...

I decided to start by the rear arm. It's a bit complex. Initially I started by defining the surface and started to work this out in solid mode...

When I was there, I thought this would go nowhere, and decided to play it with surfaces... I started to define the surface I needed, with the idea I would used them to define 2 different solids. One to remove what was to be removed...

And one to add what was missing after that...

Once this was done, there was some remaining work, and everything can be done in solid mode for what remains (using a bit of boolean, still, but...)...

And here is the rear right arm of the car


The front end is super easy...

Next will be the arms...

I decided to start by the rear arm. It's a bit complex. Initially I started by defining the surface and started to work this out in solid mode...

When I was there, I thought this would go nowhere, and decided to play it with surfaces... I started to define the surface I needed, with the idea I would used them to define 2 different solids. One to remove what was to be removed...

And one to add what was missing after that...

Once this was done, there was some remaining work, and everything can be done in solid mode for what remains (using a bit of boolean, still, but...)...

And here is the rear right arm of the car

